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使命召唤19帧数提升方法 cod19帧数怎么提升

使命召唤19帧数提升方法

  复制以下部分到你电脑cod19文档下的options.3.cod22.cst文件相对应位置

使命召唤19帧数提升方法 cod19帧数怎么提升

使命召唤19帧数提升方法 cod19帧数怎么提升

  //

  // Graphics

  //

  // User preferred anti-aliasing technique

  AATechniquePreferred:0.0 = "SMAA T2x" // one of [SMAA T2x, Filmic SMAA T2x, DLSS, DLAA, XeSS]

  // Strength for Contrast Adaptive Sharpening (CAS)

  AMDContrastAdaptiveSharpeningStrength:0.0 = "0.400000" // 0.000000 to 1.000000

  // Enable AMD FidelityFX Super Resolution

  AMDSuperResolution:0.0 = "CAS - Sharpening only" // one of [Off, CAS - Sharpening only, AMD FSR 1.0]

  // AMD FidelityFX Super Resolution quality

  AMDSuperResolutionQuality:0.0 = "Maximum Quality" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality]

  // Absolute target resolution

  AbsoluteTargetResolution:0.0 = "none" // one of [540P, 640P, 720P, 900P, 1080P, 1440P, native, none]

  // Show bullet impacts

  BulletImpacts:0.0 = "false"

  // The maximum distance at which clutter models are rendered.

  ClutterMaxDist:0.0 = "100.000000" // 100.000000 to 10000.000000

  // Corpses culling threshold

  CorpsesCullingThreshold:0.0 = "0.850000" // 0.500000 to 1.000000

  // DLSS performance mode

  DLSSPerfMode:0.0 = "Maximum Quality" // one of [Ultra Performance, Maximum Performance, Balanced, Maximum Quality]

  // DLSS Sharpness.

  DLSSSharpness:0.0 = "0.650000" // -1.000000 to 1.000000

  // Enable deferred physics

  DeferredPhysics:0.0 = "Low Quality" // one of [Low Quality, Medium Quality, High Quality, Developer]

  // Activate dynamic scene resolution

  DynamicSceneResolution:0.0 = "false"

  // Target frame time in ms for dynamic scene resolution.

  DynamicSceneResolutionTarget:0.0 = "3.700000" // 0.000000 to 100.000000

  // Strength of the filmic visual noise filter

  FilmicStrength:0.0 = "0.000000" // 0.000000 to 1.000000

  // Preferred GPU if multiple GPU system

  GPUName:0.0 = "NVIDIA GeForce RTX 3060 Laptop GPU"

  // GTAO Quality level

  GTAOQuality:0.0 = "R_GTAO_QUALITY_LOW" // one of [R_GTAO_QUALITY_LOW, R_GTAO_QUALITY_MEDIUM, R_GTAO_QUALITY_HIGH, R_GTAO_QUALITY_ULTRA]

  // Set HDR activation mode. Option only takes effect on HDR Display.

  HDR:0.0 = "Off" // one of [Off, On, Automatic]

  // LODs distance quality

  ModelLodDistanceQuality:0.0 = "Base Quality" // one of [High Quality, Base Quality]

  // Models quality

  ModelLodQuality:0.0 = "Base quality" // one of [High quality, Base quality]

  // Enable NVIDIA Image Scaling

  NVIDIAImageScaling:0.0 = "false"

  // NVIDIA Image Scaling quality

  NVIDIAImageScalingQuality:0.0 = "Maximum Quality" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality, Custom, Native Quality]

  // NVIDIA Image Scaling sharpness

  NVIDIAImageScalingSharpness:0.0 = "0.300000" // 0.000000 to 1.000000

  // Particle Lighting Quality

  ParticleLighting:0.0 = "0" // 0 to 5

  // Particle Quality quality level

  ParticleQualityLevel:0.0 = "very low" // one of [very low, low, medium, high]

  // Particle Resolution quality level

  ParticuleResolution:0.0 = "true"

  // Enable persistent damage layer

  PersistentDamageLayer:0.0 = "true"

  // Particle Lighting quality level

  PixelPerLightmapTexel:0.0 = "1.000000" // 1.000000 to 256.000000

  // Enable half resolution reflection probes

  ReflectionProbeHalfResolution:0.0 = "true"

  // Reflection probe relighting update stages

  ReflectionProbeRelighting:0.0 = "1" // 1 to 4

  // SMAA Quality level

  SMAAQuality:0.0 = "SMAA_QUALITY_LOW" // one of [SMAA_QUALITY_LOW, SMAA_QUALITY_MEDIUM, SMAA_QUALITY_HIGH, SMAA_QUALITY_ULTRA]

  // Screen-space ambient occlusion method

  SSAOTechnique:0.0 = "Off" // one of [Off, GTAO, MDAO, GTAO & MDAO]

  // Screen-space reflection mode

  SSRMode:0.0 = "Off" // one of [Off, Deferred LQ, Deferred HQ]

  // Screen Space Shadow quality level

  ScreenSpaceShadowQuality:0.0 = "Off" // one of [Off, Low, High]

  // Select the shader quality setting

  ShaderQuality:0.0 = "Low" // one of [Default, Medium, Low]

  // Shadow resolution quality level

  ShadowMapResolution:1.0 = "Normal" // one of [Very Low, Low, Normal, High, Extra, Ultra]

  // Adjust size of Spot Shadow Cache

  SpotShadowCacheSize:0.0 = "0" // 0 to 3

  // Quality level of spot shadow

  SpotShadowQualityLevel:0.0 = "Low" // one of [Low, Medium, High]

  // Static sunshadow moment clipmap resolution

  StaticSunshadowClipmapResolution:0.0 = "0" // 0 to 2147483647

  // Catmull Clark subdivision level

  SubdivisionLevel:0.0 = "0" // 0 to 8

  // Quality level of shadows from the sun at a distance

  SunShadowCascade:0.0 = "Normal (2-3 cascades)" // one of [Low (1 cascade), Normal (2-3 cascades)]

  // Tessellation quality level

  Tessellation:0.0 = "0_Off" // one of [0_Off, 1_Near, 2_All]

  // Texture filtering quality level

  TextureFilter:0.0 = "TEXTURE_FILTER_ANISO16X" // one of [TEXTURE_FILTER_NEAREST, TEXTURE_FILTER_LINEAR, TEXTURE_FILTER_ANISO2X, TEXTURE_FILTER_ANISO4X, TEXTURE_FILTER_ANISO8X, TEXTURE_FILTER_ANISO16X, TEXTURE_FILTER_CMP]

  // Texture quality level, high to low ( higher number means lower resolution )

  TextureQuality:0.0 = "3" // 0 to 3

  // Ui Quality

  UiQuality:0.0 = "1080P" // one of [1080P, 4K, Auto]

  // Use large physical textures

  VirtualTexturingLargeMemory:0.0 = "false"

  // Volumetric quality

  VolumetricQuality:0.0 = "QUALITY_LOW" // one of [QUALITY_LOW, QUALITY_MEDIUM, QUALITY_HIGH]

  // Select water caustics mode

  WaterCausticsMode:0.0 = "Off" // one of [Off, Low Quality, High Quality]

  // Select weather grid volumes quality

  WeatherGridVolumesQuality:0.0 = "Off" // one of [Ultra, High, Medium, Low, Off]

  // World streaming quality option

  WorldStreamingQuality:0.0 = "Low" // one of [Low, High]

  // XeSS quality

  XeSSQuality:0.0 = "Balanced" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality, Custom]